Lifetime Mac
Design, graphics & illustration

Aseprite

Pixel art and sprite animation, with a timeline built for frames and tags

Price: $19.99 once

This versionThe next major is a new purchase

Price read on aseprite.org, the page Buy direct opens.

The catch

The $19.99 covers the 1.x series only; a future 2.0 would be a separate purchase

The full picture

The purchase is tied to the v1.x line, so a major version 2 is very likely a fresh payment. Aseprite is also no longer open source: it moved from GPLv2 to the Aseprite EULA in August 2016, and while the source is still public on GitHub, you may compile it for your own use but not redistribute binaries. Buying through Steam ties the convenient install to Steam. It is a pixel-art tool, not a general illustration or photo editor.

Pays back in
under a month
Seats
No Mac count statedOne licence covers as many of your own computers as you want; in a company, one licence per developer.
Developer account
None needed
Buy once$19.99Rent 5 years$1,320

$1,300 kept over five years, and you still have the app.
Against Adobe Photoshop at $264 a year, Adobe's single-app annual plan, prepaid. Also replaces Adobe Animate.

What it looks like

Images belong to their developers.

What you’re buying

Aseprite is what most working pixel artists end up on, and the reason is the timeline. Frames, tags, onion skinning and per-frame layer editing are the centre of the app rather than something bolted onto a paint program, so building a four-frame walk cycle and exporting a sprite sheet your engine can slice takes minutes instead of an afternoon of manual canvas arithmetic.

The $19.99 buys the 1.x series. You get the macOS build, and a direct purchase also hands you a Steam key if you would rather let Steam handle updates. Igara Studio has shipped a long run of releases under that one payment, and the FAQ scopes it to updates through v1.9. The licence boundary is version 2.0: nothing promises it is included, and the honest assumption is that it will be a new purchase. At this price that is easy to live with.

One thing worth knowing: the source is on GitHub, but Aseprite stopped being open source in 2016. You may compile it for yourself; you may not hand the binary to anyone else.

Skip it if you draw at high resolution or want a general illustration tool, because it has no interest in being Photoshop. And if you only need to recolour a handful of sprites twice a year, Pixelorama is free and does enough.

What owners report

Points that recur across the discussions below. A report of what users say, not our verdict: we don’t review software.

Praised

  • Owners argue the price down themselves: in both the Steam and Aseprite forum threads, it is other users rather than the developer who insist $20 is low for a tool people build a career in.
  • The animation timeline and the tilemap layer are the two features buyers name repeatedly as the reason they chose it over a general drawing app.

Criticised

  • The 2016 move from GPLv2 to a proprietary EULA still draws objections from several commenters, chiefly that contributor code was relicensed and that Linux distributions can no longer package binaries.

Details

The price in full

$19.99 one-time. The developer's FAQ states that "$19.99/USD is the minimum pledge amount to get the convenient .exe and .dmg files of the 1.x version series of Aseprite", with updates listed up to v1.9. Also sold on Steam, Paddle and itch.io at the same price; a direct purchase includes a Steam key.

The Aseprite page at aseprite.org
The developer’s own page. aseprite.org, captured 22 Sep 2026
Free trial
No
Works offline
Yes
Apple Silicon
Native
On Setapp
No
Minimum macOS
not stated
Developer
Igara Studio S.A.

Also bought outright